Objects

Understand what objects are and how to work with them.

Objects are the "things" in the 3D environment that Virtual Humans (VHs) can interact with in simulations.

For example, in a solution that aims to study the purchasing trends of different types of psychological profiles by simulating a shopping experience in a mall, you can define the items that the VHs (powered by the different types of psychological profiles) can buy as objects in the project.

During the simulation, if the state or properties of an object need to change as part of a solution experience, then you can map it to a triggered action. For example, as a result of some activity (such as triggering motion sensors by walking or manually flipping a switch) during the simulation, lights are turned on in a room.

Creating and managing objects in projects

You can create and manage objects through a low-code integration with our Orchestra APIs:

Creating and managing objects
Simulation

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