Creating and managing triggered action attributes

You can create (feed) actions in your project so that Affective Computing (powered by Virtue) can deliver them to users at the appropriate time based on the configured logics, thereby enabling you to implement personalization through your solutions.

You can sort and classify your actions according to their common characteristics by using attributes.

To understand the concept of attributes in detail, see Attributes.

Depending on the actions they contain, attributes also have the following categories:

Attribute category
Description
Action type

Content

Delivering content of different formats to users

  • Sound

  • Visual effects

  • Geolocation

  • Acceleration

  • Music

Interactions

Interactions with users that could might or might not require user response

  • Statements

  • Questions

Triggered actions

Actions delivered as a result of an event and that have a tangible impact on an object

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You can use the FeedingTriggeredActionAttribute to create and manage triggered action attributes. You can do the following:


Feeding actions and attributes

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